Expand was one of the six games featured at PAX Australia as part of the indie showcase and it's easy to see why. It has a clean, appealing graphic design, serene music and it's a fresh twist on the simple platformer. Not to mention it's home grown in Adelaide by developer Chris Johnson and composer/collaborator Chris Larkin. The controls are simple: you just gently push the thumbstick and navigate an expanding, changing concentric maze.
So it's essentially a platform game where you're shifting from spot to spot, dodging moving hazards and ducking through closing doors while trying to find the exit point. But in abstracting out the platform jumping genre, the experience feels new. Pushing further into the unexplored blackness reveals new surprises, with the walls pulsing out, sucking in or spiraling out of existence. Expand generally does a good job of mixing things up as you go from exploring, to running away to being pushed along. At one point the music synced up with the pulsing movements of the map and the game suddenly took on the feel of a rhythm game. At other times your focus narrows on the shifting shapes to the point of it feeling hypnotic.